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Fox Tale Games
Lucidity
9 October 2017 FoxTaleGames

Lucidity: Six-sided Nightmares is funded!

The campaign for Lucidity: Six-sided Nightmares has now drawn to a close. In the end, we blew right through our target in

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LucidityPreviews
21 June 2017 FoxTaleGames

Lucidity is live on Kickstarter now!

Lucidity: Six-sided Nightmares is a press-your-luck dice game of nightmares for 2 to 4 players that plays in around 20 minutes. If you

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Designer Diary
16 April 2017 FoxTaleGames

Good Habits for Game Designing

As designers, we can look beyond analogue board game design for lessons and inspiration. One of the nice side-effects of video

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Designer DiaryLucidityPreviews
8 March 2017 FoxTaleGames

Making Custom Dice

Yesterday, we received our first look at the custom dice that we are having made for Lucidity later this year. We

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Designer DiaryLucidity
8 March 2017 FoxTaleGames

Nightmares and Control: Design Diary

In Lucidity, players draw dice each turn from a bag, put two back, then roll and apply the rest. Bad things

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Designer DiaryUncategorized
23 January 2017 FoxTaleGames

Prototyping 101

We go through a lot of game ideas here, which means we do a lot of prototyping. One of the

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Designer DiaryLucidityTempest
16 January 2017 FoxTaleGames

Bright Dreams for 2017

Happy New Years, and thank you once again for everything last year! I hope that 2016 brought you fewer struggles

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LucidityRules
14 December 2016 FoxTaleGames

Play Darkly Dreaming Free!

Good news! We just added Darkly Dreaming to Tabletopia (an online virtual tabletop program). What does that mean for you?

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Designer DiaryLucidityRules
8 December 2016 FoxTaleGames

Darkly Dreaming: Deckbuilder to Dice Roller

Tamara trembled, hiding beneath her desk and holding her knees to her chest. She could hear the heavy breathing of

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Designer DiaryTempest
1 November 2016 FoxTaleGames

Tempest at PAX Aus 2016

Wow, I can’t believe it’s almost been an entire year since the last PAX Australia (Penny Arcade Expo). That time

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