Lucidity: Six-sided Nightmares is funded!
The campaign for Lucidity: Six-sided Nightmares has now drawn to a close. In the end, we blew right through our target in
Read MoreThe campaign for Lucidity: Six-sided Nightmares has now drawn to a close. In the end, we blew right through our target in
Read MoreLucidity: Six-sided Nightmares is a press-your-luck dice game of nightmares for 2 to 4 players that plays in around 20 minutes. If you
Read MoreAs designers, we can look beyond analogue board game design for lessons and inspiration. One of the nice side-effects of video
Read MoreYesterday, we received our first look at the custom dice that we are having made for Lucidity later this year. We
Read MoreIn Lucidity, players draw dice each turn from a bag, put two back, then roll and apply the rest. Bad things
Read MoreWe go through a lot of game ideas here, which means we do a lot of prototyping. One of the
Read MoreHappy New Years, and thank you once again for everything last year! I hope that 2016 brought you fewer struggles
Read MoreGood news! We just added Darkly Dreaming to Tabletopia (an online virtual tabletop program). What does that mean for you?
Read MoreTamara trembled, hiding beneath her desk and holding her knees to her chest. She could hear the heavy breathing of
Read MoreWow, I can’t believe it’s almost been an entire year since the last PAX Australia (Penny Arcade Expo). That time
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