Our Games

Lucidity: Six-sided Nightmares

Lucidity: Six-sided Nightmares is a press-your-luck dice collection and manipulation game for 2–4 players, plus an additional solo mode. It takes less than 1 minute to learn and 20–30 minutes to play. It is available for purchase now.

Whenever you close your eyes, you fall into the dream realm: a world of vivid hallucinations and dark monsters. You must use your wits to draw power from the dream realm and break its hold on you, before the monsters can track you down and consume you!

Each turn, you randomly draw a number of dice representing the dreams you encounter. Choose two to put back and roll the remainder. After you have suffered the effects of your roll, you must choose whether to rest (and clear your card of one or two dreams) or press on and try your luck on another turn – going deeper and rolling more dice every time you do so.

You win by collecting 15 power symbols on your rolled dice – freeing yourself from the dream world’s grasp. But if you collect too many of the wrong symbols, you may find yourself twisted and turned by the monsters, until you too become a dreaded Nightmare. Or something’s dinner.

Should you become a Nightmare, your game completely changes. You can still win, but only by consuming the dreams of the remaining Dreamers, or sending minions after them to prevent them from becoming more powerful than you. If nobody has escaped by the end of the game, the most powerful Nightmare is the victor.

Without dreams, you cannot win. But without control, you risk becoming that which you fear most.

Unless that was your plan all along.

Runika and the Six-sided Spellbooks

Runika and the Six-sided Spellbooks is a puzzle-based dice collection and worker-placement game for 2–4 players, plus an additional solo mode. It takes around 60–90 minutes to play and comes with an adorable graphic novel that runs you through a tutorial for your first game. It is available for purchase now.

Runika Jones is a four-foot-five professional thief and amateur runecaster. But one thing she isn’t, is stupid. So when Runika picks the pockets of the Archmaster Luniorn the Green, headmaster of his own runecasting academy, she figures she’s done for. But instead, Luniorn offers her a deal: come study at his academy, learn how to properly cast runes, impress him, and graduate. That, or be turned over to the mercies of the Baroness’s keep guards. It isn’t much of a choice really.

In Runika, you are a student at Luniorn’s academy. Play against your friends or in one of four solo challenges. Draft customised dice, roll them, and move them into specific runic patterns to cast spells and survive the school year.

If you like dice games that tend towards skill over luck, or if you love the plucky heroes and heroines of young adult fiction or stories of magical apprentices, then you will like Runika. The game is all about making use of the resources in front of you to solve a puzzle that changes every turn.

Tempest: Shards of the Gods

Tempest: Shards of the Gods is a competitive card game of ancient myths and legends. The universe has ended and time has fractured into countless ‘shards’ of existence. Only the ancient gods and their followers were far enough from the catastrophe to survive. Now they fight against one another, struggling to piece together enough shards to create a new domain for themselves.

In Tempest, each player begins with the same deck of cards, and must acquire new cards even as they fight off their opponent. Players gain “æther” (the breath of the gods) by discarding cards from their hand, secretly playing other cards to conquer their opponent’s territory.

Tempest is undergoing development, and information as to its release will be raised in our mailing list.