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Thematic stories, told through games!

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Fox Tale Games

Designer Diary

Designer Diary News Previews Rules Runika 

Runika: Part 1 – Rules Overview

27 March 20191 April 2019 FoxTaleGames Background, Design, dice, Gameplay, Kickstarter, Runika

Runika Jones is a four-foot-five professional thief, mischief-maker and amateur runecaster. But one thing she isn’t, is stupid. So when

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Designer Diary Lucidity Previews Runika 

Deep in the Galbresian Mountains… something begins

22 March 201922 March 2019 FoxTaleGames Runika, spellbooks

In six weeks, Runika and the Six-sided Spellbooks launches on Kickstarter. This project has been in the works since before

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Designer Diary Lucidity News Runika Tempest 

A Touch of Magic in 2019

29 January 201930 January 2019 FoxTaleGames Derruba Peças Jogos, Design, Designer, Kickstarter, Lucidity, Runika, tempest

Another year gone by, another incoming, and another time for reflection on the past and looking forward at what is

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Designer Diary Uncategorized 

How to Create Animated GIFs in GIMP

17 September 201821 September 2018 FoxTaleGames Design, dice, Facebook, Gameplay, Kickstarter, Photograph, Runika

We’ve all seen amazing Kickstarter pages for board games that include incredible GIFs showing you exactly how to play the

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Designer Diary 

Luck vs Skill (Or why I like Ashes but not Destiny)

28 May 2018 FoxTaleGames Ashes, By Order of the Queen, Design, Destiny, dice, Egyptian, Japanese, Lucidity, playtest, Tiger Crab Studios, X-Com

Luck vs skill is at the core of every board game. Purely skill-based games are often described as abstracts. You

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Designer Diary 

Good Habits for Game Designing

16 April 201719 May 2017 FoxTaleGames Design, Designer, dice, Gameplay, Instagram, Lucidity, playtest

As designers, we can look beyond analogue board game design for lessons and inspiration. One of the nice side-effects of video

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Designer Diary Lucidity Previews 

Making Custom Dice

8 March 20178 March 2017 FoxTaleGames Design, dice, Facebook, Icons, Lucidity, Photograph, playtest, Tabletopia

Yesterday, we received our first look at the custom dice that we are having made for Lucidity later this year. We

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Designer Diary Lucidity 

Nightmares and Control: Design Diary

8 March 2017 FoxTaleGames Design, dice, Gameplay, Lucidity

In Lucidity, players draw dice each turn from a bag, put two back, then roll and apply the rest. Bad things

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Designer Diary Uncategorized 

Prototyping 101

23 January 201727 September 2018 FoxTaleGames Convention, Design, Designer, dice, Lucidity, playtest, print-and-play, Tabletopia

We go through a lot of game ideas here, which means we do a lot of prototyping. One of the

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Designer Diary Lucidity Tempest 

Bright Dreams for 2017

16 January 201716 January 2017 FoxTaleGames Convention, Designer, dice, Facebook, India-Lee Crews, Instagram, Kickstarter, Lucidity, Tabletopia

Happy New Years, and thank you once again for everything last year! I hope that 2016 brought you fewer struggles

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