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Fox Tale Games
Designer DiaryTempest
27 September 2016 FoxTaleGames

5 Things I’ve Learned from Art Direction

Easily the most fun that I have had in creating Tempest: Shards of the Gods has been commissioning illustrations for

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Designer DiaryRulesTempest
31 August 2016 FoxTaleGames

Experimenting with Research

In a previous post, I mentioned that I was experimenting with how adding cards to your deck (“researching”) would work in

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Designer Diary
16 August 2016 FoxTaleGames

Research: Focused or General?

One of the key concepts of Tempest is that everybody begins the game with the same resources and builds their deck during

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Designer DiaryInterview
11 July 2016 FoxTaleGames

Meet the Artist: India-Lee Crews

Over the last year, over half of the 105 illustrations required for Tempest: Shards of the Gods have been completed. Of

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Designer DiaryTempest
3 July 2016 FoxTaleGames

Celebrating One Year!

It was one year ago (3 July 2015) that Fox Tale Games was created and I began in earnest to

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PreviewsTempest
26 February 2016 FoxTaleGames

First of the Gods

Art assets are coming along well for Tempest: Shards of the Gods. Indeed, the Egyptian cards are 100% commissioned and 88%

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Tempest
5 January 2016 FoxTaleGames

A Tempest in 2016

Happy New Years, Tempest followers! I hope 2015 brought you all much joy and very few struggles. The Year Behind: 2015 One year

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RulesTempest
2 December 2015 FoxTaleGames

Tempest: How to Play

It was spring again. Birds chittered unhelpfully as they flapped from tree to tree, unsettling blossoms that fell like a

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Tempest
18 November 2015 FoxTaleGames

Ancient Egypt: Is Tempest “White-washed”?

With the trailer for Gods of Egypt (2016) dropping today, it seems like the old debate over white-washing of ancient cultures (that

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Tempest
28 October 2015 FoxTaleGames

Off to PAX Australia!

We will be at the Penny Arcade Expo Australia this year (in an unofficial capacity, but with cards and tokens

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