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Thematic stories, told through games!

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    • Lucidity: Six-sided Nightmares
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Fox Tale Games

Gameplay

Previews Runika 

Runika: Part 2 – Asking for Help

4 April 20194 April 2019 FoxTaleGames Background, Design, dice, Gameplay, Kickstarter, Runika

The world of Runika is filled with bright students (that’s you!) and guiding professors. These professors are always willing to help you along on your studies, but you have to prove yourself to them first.

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Designer Diary News Previews Rules Runika 

Runika: Part 1 – Rules Overview

27 March 20191 April 2019 FoxTaleGames Background, Design, dice, Gameplay, Kickstarter, Runika

Runika Jones is a four-foot-five professional thief, mischief-maker and amateur runecaster. But one thing she isn’t, is stupid. So when

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Designer Diary Uncategorized 

How to Create Animated GIFs in GIMP

17 September 201821 September 2018 FoxTaleGames Design, dice, Facebook, Gameplay, Kickstarter, Photograph, Runika

We’ve all seen amazing Kickstarter pages for board games that include incredible GIFs showing you exactly how to play the

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Designer Diary 

Good Habits for Game Designing

16 April 201719 May 2017 FoxTaleGames Design, Designer, dice, Gameplay, Instagram, Lucidity, playtest

As designers, we can look beyond analogue board game design for lessons and inspiration. One of the nice side-effects of video

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Designer Diary Lucidity 

Nightmares and Control: Design Diary

8 March 2017 FoxTaleGames Design, dice, Gameplay, Lucidity

In Lucidity, players draw dice each turn from a bag, put two back, then roll and apply the rest. Bad things

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Lucidity Rules 

Play Darkly Dreaming Free!

14 December 201614 December 2016 FoxTaleGames dice, Facebook, Gameplay, Lucidity, print-and-play, Tabletopia

Good news! We just added Darkly Dreaming to Tabletopia (an online virtual tabletop program). What does that mean for you?

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Designer Diary Lucidity Rules 

Darkly Dreaming: Deckbuilder to Dice Roller

8 December 201616 January 2017 FoxTaleGames Background, Design, dice, Gameplay, Lucidity, print-and-play

Tamara trembled, hiding beneath her desk and holding her knees to her chest. She could hear the heavy breathing of

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Designer Diary Tempest 

Tempest at PAX Aus 2016

1 November 201616 January 2017 FoxTaleGames Convention, Designer, Egyptian, Gameplay, Kickstarter, Norse, Penny Arcade, print-and-play, Pui Che

Wow, I can’t believe it’s almost been an entire year since the last PAX Australia (Penny Arcade Expo). That time

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Designer Diary Rules Tempest 

Experimenting with Research

31 August 201616 January 2017 FoxTaleGames Card Art, Deity, Design, Gameplay, India-Lee Crews, Norse, Shard, Tale, Tales

In a previous post, I mentioned that I was experimenting with how adding cards to your deck (“researching”) would work in

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Designer Diary 

Research: Focused or General?

16 August 201616 January 2017 FoxTaleGames Designer, Gameplay, Norse, Tales

One of the key concepts of Tempest is that everybody begins the game with the same resources and builds their deck during

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