Luck vs Skill (Or why I like Ashes but not Destiny)
Luck vs skill is at the core of every board game. Purely skill-based games are often described as abstracts. You
Read MoreLuck vs skill is at the core of every board game. Purely skill-based games are often described as abstracts. You
Read MoreThe campaign for Lucidity: Six-sided Nightmares has now drawn to a close. In the end, we blew right through our target in
Read MoreLucidity: Six-sided Nightmares is a press-your-luck dice game of nightmares for 2 to 4 players that plays in around 20 minutes. If you
Read MoreAs designers, we can look beyond analogue board game design for lessons and inspiration. One of the nice side-effects of video
Read MoreYesterday, we received our first look at the custom dice that we are having made for Lucidity later this year. We
Read MoreWe go through a lot of game ideas here, which means we do a lot of prototyping. One of the
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