A Touch of Magic in 2019
Another year gone by, another incoming, and another time for reflection on the past and looking forward at what is
Read moreAnother year gone by, another incoming, and another time for reflection on the past and looking forward at what is
Read moreLuck vs skill is at the core of every board game. Purely skill-based games are often described as abstracts. You
Read moreI am thrilled to announce two partnerships for Lucidity: Six-sided Nightmares. In the United States, Renegade Game Studios, the makers of
Read moreThe campaign for Lucidity: Six-sided Nightmares has now drawn to a close. In the end, we blew right through our target in
Read moreLucidity: Six-sided Nightmares is a press-your-luck dice game of nightmares for 2 to 4 players that plays in around 20 minutes. If you
Read moreAs designers, we can look beyond analogue board game design for lessons and inspiration. One of the nice side-effects of video
Read moreYesterday, we received our first look at the custom dice that we are having made for Lucidity later this year. We
Read moreIn Lucidity, players draw dice each turn from a bag, put two back, then roll and apply the rest. Bad things
Read moreWe go through a lot of game ideas here, which means we do a lot of prototyping. One of the
Read moreHappy New Years, and thank you once again for everything last year! I hope that 2016 brought you fewer struggles
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