Illustrate Your Prototype with the Help of A.I.

Back in 2017, I wrote a post about prototyping your board game and suggested that designers should hold off commissioning artwork until they are ready to publish.

In that post, I spoke about all the options available when arting up your game, from stock websites to drawing it yourself.

Some of the art done in crayon for our shelved game, Tempest: Shards of the Gods.
Our cards with a bit of hand-drawn crayon art added, using The GIMP to create a design.

Sometimes though, you need something super quick, and you don’t want to go through a million art websites to find something of sufficient resolution to use. Plus, you want all of your art to look consistent across your game, and you don’t want players looking at one of those art pieces and saying “Oh hey, that’s a piece of fan art for Critical Role!”

Enter today’s contender: Wombo Art’s “Dream”.

This is a completely free app, available on your phone or with a web implementation, that uses AI driven “dreaming” to create artwork from internet search results.

So let’s say I wanted to create those above cards using art generated from Dream. I go to their website, type in “Norse warrior” as the prompt, select “Fantasy Art” as the art style, and get … well … the results can sometimes be a bit uncanny, so you might need to generate it a couple of times until you get something less surreal.

If you squint, you can see where the AI is getting its inspiration from.

That one on the right looks pretty good. So now I want to make the Einherjar – also Norse warriors, but ghostly – so I keep “Norse warrior” but I swap the style, playing around with “Dark Fantasy”, “Psychic”, “Vibrant” and “Synth Wave” to see what comes up.

Every style has its own predetermined requirements (like Synth Wave always has spaceships!)

And just for kicks, let’s throw “Norse ghost warrior” in as a prompt and see.

Nailing the ghostly look.

Well hot dang. Those are some sweet illustrations. And it took me less than five minutes to prompt the AI software to create them. The good thing is, while you are working on one illustration, you sometimes accidentally come across one that works for another card, like this one that came up when I was searching “Ghost Warrior” in the Fantasy style, but thought it would make a great Man-at-arms or Shieldmaiden instead.

Looks like that photograph of Lagertha from Vikings almost.

On top of that, Dream has a variety of art styles available, so it’ll work for your horror, fantasy, sci-fi/cyberpunk, steampunk or even Asian-myth game.

Now, as you can already guess, the program does have some limitations. It only seems to create artworks in a portrait orientation, and it is very very bad at creating anything single subject and organic. If I wanted four cards representing a Jungle Temple, then I could very easily create that with the app using the prompt “Jungle Temple”, the fantasy style, and running it four times. If I wanted to differentiate those further, I could alter the prompt with words like “Jungle Waterfall Temple” or “Jungle Flower Temple”.

But give it the prompt of “Taylor Swift” and it will give you the idea or concept of Tay Tay. It looks more like a dream of a popstar than the real deal. But, for prototypes, it is still quick and effective, and as you saw from the Einherjar searches, it will eventually give you something close enough to work in card game format. And while the art itself has a distinct style, that can also be a downside, because some people might not like it.

I guess this could be TayTay … But, like, in a real cyberpunk NFT sort of way.

The other downside is, it is only usable as prototype art. As the app’s terms of service say: The Service and its original content, features and functionality are and will remain the exclusive property of WOMBO and its licensors. So you aren’t going to be able to use this art for your final game. But then, you weren’t going to be able to use clipart either.

However, it can be a useful tool for your game designing, when you need something rapidly that fits with your existing aesthetic and is going to be close to what you are looking for. When you are adding or tweaking design elements later, you will be able to craft up new artworks that still fit the rest of your game, resulting in something that looks like it was painted to integrate together and fade into the background, rather than a Frankenstein’s Monster-like pastiche that can distract players from the gameplay – which is really what you want for a prototype. I found it works exceptionally well for backgrounds, locations, card frames and that sort of thing, where you would normally have very low-detail plein air vibes.

(Also, as a bonus, you can use it for your home tabletop roleplaying games when your players go off your carefully prepared path and end up in a new city, and one of them asks what it looks like!)

“Ummmm, I guess it looks like Seattle but icy?”

So there you go! I hope that helps. 🙂