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Thematic stories, told through games!

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Fox Tale Games

Norse

Designer Diary Tempest 

Tempest at PAX Aus 2016

1 November 201616 January 2017 FoxTaleGames Convention, Designer, Egyptian, Gameplay, Kickstarter, Norse, Penny Arcade, print-and-play, Pui Che

Wow, I can’t believe it’s almost been an entire year since the last PAX Australia (Penny Arcade Expo). That time

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Designer Diary Tempest 

5 Things I’ve Learned from Art Direction

27 September 201616 January 2017 FoxTaleGames Card Art, Dee McLoughlin, Design, Egyptian, Greek, India-Lee Crews, Japanese, Norse, Pui Che

Easily the most fun that I have had in creating Tempest: Shards of the Gods has been commissioning illustrations for

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Designer Diary Rules Tempest 

Experimenting with Research

31 August 201616 January 2017 FoxTaleGames Card Art, Deity, Design, Gameplay, India-Lee Crews, Norse, Shard, Tale, Tales

In a previous post, I mentioned that I was experimenting with how adding cards to your deck (“researching”) would work in

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Designer Diary 

Research: Focused or General?

16 August 201616 January 2017 FoxTaleGames Designer, Gameplay, Norse, Tales

One of the key concepts of Tempest is that everybody begins the game with the same resources and builds their deck during

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Tempest 

Introducing the Cultures

23 October 201516 January 2017 FoxTaleGames Background, Cody Shay, Dee McLoughlin, Design, Egyptian, Greek, India-Lee Crews, Japanese, Norse, Warrick Wong

In the icy mountain passes of Japan, a titanic clash rang out, as if a titanic Hephaestus had crashed the hammer of

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Previews Tempest 

What’s in a Shard?

1 October 201516 January 2017 FoxTaleGames Gameplay, Norse, Shard, Warrick Wong

Achilles dropped to the ground, raising his shield to ward off the rain of arrows that showered around his head.

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