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Fox Tale Games

Fox Tale Games

Thematic stories, told through games!

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    • Lucidity: Six-sided Nightmares
    • Runika and the Six-sided Spellbooks
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Fox Tale Games

Japanese

Designer Diary 

Luck vs Skill (Or why I like Ashes but not Destiny)

28 May 2018 FoxTaleGames Ashes, By Order of the Queen, Design, Destiny, dice, Egyptian, Japanese, Lucidity, playtest, Tiger Crab Studios, X-Com

Luck vs skill is at the core of every board game. Purely skill-based games are often described as abstracts. You

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Designer Diary Tempest 

5 Things I’ve Learned from Art Direction

27 September 201616 January 2017 FoxTaleGames Card Art, Dee McLoughlin, Design, Egyptian, Greek, India-Lee Crews, Japanese, Norse, Pui Che

Easily the most fun that I have had in creating Tempest: Shards of the Gods has been commissioning illustrations for

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Tempest 

Introducing the Cultures

23 October 201516 January 2017 FoxTaleGames Background, Cody Shay, Dee McLoughlin, Design, Egyptian, Greek, India-Lee Crews, Japanese, Norse, Warrick Wong

In the icy mountain passes of Japan, a titanic clash rang out, as if a titanic Hephaestus had crashed the hammer of

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Previews Tempest 

Birth of a Card: “Komainu Guardian”

21 September 201516 January 2017 FoxTaleGames Card Art, Design, India-Lee Crews, Japanese, Mythic, Troop

What goes into the making of a card? In Tempest, we want every card to tell its own story. We want every

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