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Thematic stories, told through games!

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Fox Tale Games

dice

Previews Runika 

Runika: Part 2 – Asking for Help

4 April 20194 April 2019 FoxTaleGames Background, Design, dice, Gameplay, Kickstarter, Runika

The world of Runika is filled with bright students (that’s you!) and guiding professors. These professors are always willing to help you along on your studies, but you have to prove yourself to them first.

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Designer Diary News Previews Rules Runika 

Runika: Part 1 – Rules Overview

27 March 20191 April 2019 FoxTaleGames Background, Design, dice, Gameplay, Kickstarter, Runika

Runika Jones is a four-foot-five professional thief, mischief-maker and amateur runecaster. But one thing she isn’t, is stupid. So when

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Designer Diary Uncategorized 

How to Create Animated GIFs in GIMP

17 September 201821 September 2018 FoxTaleGames Design, dice, Facebook, Gameplay, Kickstarter, Photograph, Runika

We’ve all seen amazing Kickstarter pages for board games that include incredible GIFs showing you exactly how to play the

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Designer Diary 

Luck vs Skill (Or why I like Ashes but not Destiny)

28 May 2018 FoxTaleGames Ashes, By Order of the Queen, Design, Destiny, dice, Egyptian, Japanese, Lucidity, playtest, Tiger Crab Studios, X-Com

Luck vs skill is at the core of every board game. Purely skill-based games are often described as abstracts. You

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Lucidity 

Lucidity: Six-sided Nightmares is funded!

9 October 2017 FoxTaleGames dice, Kickstarter, Kicktraq, Lucidity, playtest, Pledge Manager, print-and-play, Tabletopia, William Webb

The campaign for Lucidity: Six-sided Nightmares has now drawn to a close. In the end, we blew right through our target in

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Lucidity Previews 

Lucidity is live on Kickstarter now!

21 June 2017 FoxTaleGames dice, Kickstarter, Lucidity, playtest, Tabletopia

Lucidity: Six-sided Nightmares is a press-your-luck dice game of nightmares for 2 to 4 players that plays in around 20 minutes. If you

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Designer Diary 

Good Habits for Game Designing

16 April 201719 May 2017 FoxTaleGames Design, Designer, dice, Gameplay, Instagram, Lucidity, playtest

As designers, we can look beyond analogue board game design for lessons and inspiration. One of the nice side-effects of video

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Designer Diary Lucidity Previews 

Making Custom Dice

8 March 20178 March 2017 FoxTaleGames Design, dice, Facebook, Icons, Lucidity, Photograph, playtest, Tabletopia

Yesterday, we received our first look at the custom dice that we are having made for Lucidity later this year. We

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Designer Diary Lucidity 

Nightmares and Control: Design Diary

8 March 2017 FoxTaleGames Design, dice, Gameplay, Lucidity

In Lucidity, players draw dice each turn from a bag, put two back, then roll and apply the rest. Bad things

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Designer Diary Uncategorized 

Prototyping 101

23 January 201727 September 2018 FoxTaleGames Convention, Design, Designer, dice, Lucidity, playtest, print-and-play, Tabletopia

We go through a lot of game ideas here, which means we do a lot of prototyping. One of the

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