A Touch of Magic in 2019
Another year gone by, another incoming, and another time for reflection on the past and looking forward at what is
Read moreAnother year gone by, another incoming, and another time for reflection on the past and looking forward at what is
Read moreAs designers, we can look beyond analogue board game design for lessons and inspiration. One of the nice side-effects of video
Read moreWe go through a lot of game ideas here, which means we do a lot of prototyping. One of the
Read moreHappy New Years, and thank you once again for everything last year! I hope that 2016 brought you fewer struggles
Read moreWow, I can’t believe it’s almost been an entire year since the last PAX Australia (Penny Arcade Expo). That time
Read moreOne of the key concepts of Tempest is that everybody begins the game with the same resources and builds their deck during
Read moreOver the last year, over half of the 105 illustrations required for Tempest: Shards of the Gods have been completed. Of
Read moreIt was one year ago (3 July 2015) that Fox Tale Games was created and I began in earnest to
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