5 Things I’ve Learned from Art Direction
Easily the most fun that I have had in creating Tempest: Shards of the Gods has been commissioning illustrations for
Read MoreEasily the most fun that I have had in creating Tempest: Shards of the Gods has been commissioning illustrations for
Read MoreIn a previous post, I mentioned that I was experimenting with how adding cards to your deck (“researching”) would work in
Read MoreArt assets are coming along well for Tempest: Shards of the Gods. Indeed, the Egyptian cards are 100% commissioned and 88%
Read MoreHappy New Years, Tempest followers! I hope 2015 brought you all much joy and very few struggles. The Year Behind: 2015 One year
Read MoreWith the trailer for Gods of Egypt (2016) dropping today, it seems like the old debate over white-washing of ancient cultures (that
Read MoreIn the icy mountain passes of Japan, a titanic clash rang out, as if a titanic Hephaestus had crashed the hammer of
Read MoreWhat goes into the making of a card? In Tempest, we want every card to tell its own story. We want every
Read MoreWe are pleased to announce the birth of our first card game, Tempest: Shards of the Gods, where you can fight
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