5 Things I’ve Learned from Art Direction
Easily the most fun that I have had in creating Tempest: Shards of the Gods has been commissioning illustrations for
Read moreEasily the most fun that I have had in creating Tempest: Shards of the Gods has been commissioning illustrations for
Read moreIn a previous post, I mentioned that I was experimenting with how adding cards to your deck (“researching”) would work in
Read moreOver the last year, over half of the 105 illustrations required for Tempest: Shards of the Gods have been completed. Of
Read moreIt was one year ago (3 July 2015) that Fox Tale Games was created and I began in earnest to
Read moreArt assets are coming along well for Tempest: Shards of the Gods. Indeed, the Egyptian cards are 100% commissioned and 88%
Read moreWith the trailer for Gods of Egypt (2016) dropping today, it seems like the old debate over white-washing of ancient cultures (that
Read moreWhat goes into the making of a card? In Tempest, we want every card to tell its own story. We want every
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