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Thematic stories, told through games!

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Fox Tale Games

Card Art

Designer Diary Tempest 

5 Things I’ve Learned from Art Direction

27 September 201616 January 2017 FoxTaleGames Card Art, Dee McLoughlin, Design, Egyptian, Greek, India-Lee Crews, Japanese, Norse, Pui Che

Easily the most fun that I have had in creating Tempest: Shards of the Gods has been commissioning illustrations for

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Designer Diary Rules Tempest 

Experimenting with Research

31 August 201616 January 2017 FoxTaleGames Card Art, Deity, Design, Gameplay, India-Lee Crews, Norse, Shard, Tale, Tales

In a previous post, I mentioned that I was experimenting with how adding cards to your deck (“researching”) would work in

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Designer Diary Interview 

Meet the Artist: India-Lee Crews

11 July 201616 January 2017 FoxTaleGames Card Art, Daeva, Designer, India-Lee Crews, Pui Che, Ruan Jia

Over the last year, over half of the 105 illustrations required for Tempest: Shards of the Gods have been completed. Of

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Designer Diary Tempest 

Celebrating One Year!

3 July 201616 January 2017 FoxTaleGames Background, Card Art, Dee McLoughlin, Designer, Facebook, India-Lee Crews, Pui Che

It was one year ago (3 July 2015) that Fox Tale Games was created and I began in earnest to

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Previews Tempest 

First of the Gods

26 February 201616 January 2017 FoxTaleGames Card Art, Deity, Design, Egyptian, Instagram, Pui Che

Art assets are coming along well for Tempest: Shards of the Gods. Indeed, the Egyptian cards are 100% commissioned and 88%

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Tempest 

Ancient Egypt: Is Tempest “White-washed”?

18 November 201516 January 2017 FoxTaleGames Card Art, Dee McLoughlin, Design, Egyptian, India-Lee Crews

With the trailer for Gods of Egypt (2016) dropping today, it seems like the old debate over white-washing of ancient cultures (that

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Previews Tempest 

Birth of a Card: “Komainu Guardian”

21 September 201516 January 2017 FoxTaleGames Card Art, Design, India-Lee Crews, Japanese, Mythic, Troop

What goes into the making of a card? In Tempest, we want every card to tell its own story. We want every

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