5 Things I’ve Learned from Art Direction
Easily the most fun that I have had in creating Tempest: Shards of the Gods has been commissioning illustrations for
Read MoreEasily the most fun that I have had in creating Tempest: Shards of the Gods has been commissioning illustrations for
Read MoreIn a previous post, I mentioned that I was experimenting with how adding cards to your deck (“researching”) would work in
Read MoreOne of the key concepts of Tempest is that everybody begins the game with the same resources and builds their deck during
Read MoreOver the last year, over half of the 105 illustrations required for Tempest: Shards of the Gods have been completed. Of
Read MoreIt was one year ago (3 July 2015) that Fox Tale Games was created and I began in earnest to
Read MoreArt assets are coming along well for Tempest: Shards of the Gods. Indeed, the Egyptian cards are 100% commissioned and 88%
Read MoreHappy New Years, Tempest followers! I hope 2015 brought you all much joy and very few struggles. The Year Behind: 2015 One year
Read MoreIt was spring again. Birds chittered unhelpfully as they flapped from tree to tree, unsettling blossoms that fell like a
Read MoreWith the trailer for Gods of Egypt (2016) dropping today, it seems like the old debate over white-washing of ancient cultures (that
Read MoreWe will be at the Penny Arcade Expo Australia this year (in an unofficial capacity, but with cards and tokens
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